static GLfloat triangles[]={0.0,0.0,0.0,0.0,1.0,0.0,1.0,0.0,0.0};
static GLfloat triangles2[]={-1.0,-1.0,0.0, 0.0,0.0,0.0,-1.0,0.0,0.0};
void renderFrame() {
glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
glClearColor(0.0f,1.0f,1.0f,1.0f);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3,GL_FLOAT,0,triangles);
glDrawArrays(GL_TRIANGLES,0,3);
glVertexPointer(3,GL_FLOAT,0,triangles2);
glDrawArrays(GL_TRIANGLES,0,3);
}
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