void Start () {
// System.AppDomain.CurrentDomain.UnhandledException +=new System.UnhandledExceptionEventHandler( _erroHandler);
//Application.ThreadException += new System.Threading.ThreadExceptionEventHandler(Application_ThreadException);
AppDomain.CurrentDomain.UnhandledException += new System.UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);
// Application.Run(new Game());
Application.RegisterLogCallback(_erroHandler);
Application.RegisterLogCallbackThreaded(_erroHandler);
}
private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
{
}
private static void Application_ThreadException(object sender, System.Threading.ThreadExceptionEventArgs e)
{
Debug.Log(“Application_threadException”);
}
void _erroHandler(string name,string stack,LogType type)
{
}
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