<code>public class GameLaunch:MonoBehaviour
{
public static GameLaunch _instance;
public static GameLaunch instance
{
get{
if (_instance == null)
{
GameObject go = new GameObject("GameLaunch");
DontDestroyOnLoad(go);
_instance = go.AddComponent<GameLaunch>();
}
return _instance;
}
}
}</code>
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